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From: gl0312Reply 61 of 86Reply
Subject: Contributed Answer/Explanation to Q. 26
   using math class
   
   class a
   
   
   {void method(int a)
   
   
   {
   
   
   System.out.println(Math.abs(a));
   
   
   }}
   
   
    

Posted at: Sat Jun 19 17:55:25 2010 (GMT)

From: gl0312Reply 62 of 86Reply
Subject: Contributed Answer/Explanation to Q. 27
   using math class
   
   class a
   
   
   { 
   
   
   void method (int a)
   
   
   {
   
   
   System.out.println(Math.sqrt(a));
   
   
   }}

Posted at: Sat Jun 19 17:57:09 2010 (GMT)

From: gl0312Reply 63 of 86Reply
Subject: Contributed Answer/Explanation to Q. 28
   using math class
   
   class a
   
   
   {
   
   
   void method(double d)
   
   
   {
   
   
   d=Math.random();
   
   
   System.out.println(d);
   
   
   }}
   
   
    

Posted at: Sat Jun 19 18:00:50 2010 (GMT)

From: emma94Reply 64 of 86Reply
Subject: Contributed Answer/Explanation to Q. 1
   The system of wrapping data and function into a single unit is called
   encapsulation.

Posted at: Thu Sep 30 09:32:14 2010 (GMT)

From: emma94Reply 65 of 86Reply         View replies (1)
Subject: Contributed Answer/Explanation to Q. 2
   Object is a unique entity, which contains data and functios together in an
   Object Oriented Programming (OOP's) Language.
   
   Taking a table into consideration :-
   
   
   CHARACTERISTICS:
   
   
   i) It has four legs.
   
   
   ii) It has a plain top.
   
   
   BEHAVIOURS:
   
   
   i) It is used to put utensils, glasses, etc.
   
   
   ii) It is used to put books,pens,pencils,etc.

Posted at: Thu Sep 30 09:38:39 2010 (GMT)

From: emma94Reply 66 of 86Reply
Subject: Contributed Answer/Explanation to Q. 2
   Object is a unique entity, which contains data and functions together in an
   Object Oriented Programming (OOP's) Language.
   
   Taking a table into consideration :- 
   
   
   CHARACTERISTICS: 
   
   
   i) It has four legs. 
   
   
   ii) It has a plain top. 
   
   
   BEHAVIOURS: 
   
   
   i) It is used to put utensils, glasses, etc. 
   
   
   ii) It is used to put books,pens,pencils,etc. 

Posted at: Thu Sep 30 09:39:18 2010 (GMT)

From: emma94Reply 67 of 86Reply         View replies (3)
Subject: Contributed Answer/Explanation to Q. 3
   Variables are also called identifiers in Java Programming. A variable is a
   named memory location,which contains values.The value changes depending upon
   circumstancesand problems in a program.

Posted at: Thu Sep 30 09:41:59 2010 (GMT)

From: emma94Reply 68 of 86Reply
Subject: Contributed Answer/Explanation to Q. 3
   Variables are also called identifiers in Java Programming. A variable is a
   named memory location,which contains values.The value changes depending upon
   circumstancesand problems in a program. A variable can possess any
   combination of letters without spaces

Posted at: Thu Sep 30 09:43:00 2010 (GMT)

From: emma94Reply 69 of 86Reply
Subject: Contributed Answer/Explanation to Q. 3
   Variables are also called identifiers in Java Programming. A variable is a
   named memory location,which contains values.The value changes depending upon
   circumstancesand problems in a program. A variable can possess any
   combination of letters without spaces
   
   SYNTAX:-
   
   
                        <data type> <space>
   <variable name>
   
   
                         int m;
   
   
                         float p,q,r;

Posted at: Thu Sep 30 09:44:28 2010 (GMT)

From: emma94Reply 70 of 86Reply
Subject: Contributed Answer/Explanation to Q. 3
   Variables are also called identifiers in Java Programming. A variable is a
   named memory location,which contains values.The value changes depending upon
   circumstancesand problems in a program. A variable can possess any
   combination of letters without spaces
   
   SYNTAX:- 
   
   
                        <data> <space>
   <variable name>
   
   
                         int m; 
   
   
                         float p,q,r; 

Posted at: Thu Sep 30 09:45:15 2010 (GMT)

From: emma94Reply 71 of 86Reply
Subject: Contributed Answer/Explanation to Q. 6
   i)Primitive Data Type   ii) Non-Primitive Data Type.
   
   PRIMITIVE DATA TYPE:-
   
   
   Eg:- short,byte,int,long,float,double.
   
   
   NON-PRIMITIVE DATA TYPE:-
   
   
   Eg:- Classes,arrays,interfaces etc.

Posted at: Thu Sep 30 09:49:01 2010 (GMT)

From: emma94Reply 72 of 86Reply
Subject: Contributed Answer/Explanation to Q. 17
   A constructor which initialises instant variables of an object with definite
   values readily defined as Default Constructor.
   
   EXAMPLE:-
   
   
   class dconst
   
   
   {
   
   
   //class to use default constructor
   
   
   int a,b;
   
   
   dconst()
   
   
   {
   
   
   a=5;
   
   
   b=8;
   
   
   }
   
   
   void display()
   
   
   {
   
   
   System.out.println("The values of a is"+a+ "and the value of
   b is" +b);
   
   
   }
   
   
    
   
   
    

Posted at: Thu Sep 30 09:56:26 2010 (GMT)

From: krutikaReply 73 of 86Reply
Subject: Contributed Answer/Explanation to Q. 1
   the wrapping up of code and data in one single unit is termed as
   encapsulation

Posted at: Mon Oct 25 17:59:23 2010 (GMT)

From: krutikaReply 74 of 86Reply
Subject: Contributed Answer/Explanation to Q. 5
   it is used for the creation of object

Posted at: Mon Oct 25 18:01:13 2010 (GMT)

From: krutikaReply 75 of 86Reply
Subject: Contributed Answer/Explanation to Q. 9
   a fuction which dosen't have similar operations in it 

Posted at: Mon Oct 25 18:05:11 2010 (GMT)

From: krutikaReply 76 of 86Reply
Subject: Contributed Answer/Explanation to Q. 10
   if can be used for all the mathematical purposes whereas switch can be used
   for checking and comparing 

Posted at: Mon Oct 25 18:06:52 2010 (GMT)

From: krutikaReply 77 of 86Reply
Subject: Contributed Answer/Explanation to Q. 17
   when no constructor is provided then the class itself provides a default
   constructor which dosen't accept any arguments

Posted at: Mon Oct 25 18:11:29 2010 (GMT)

From: krutikaReply 78 of 86Reply
Subject: Contributed Answer/Explanation to Q. 22
   program
   
   class odd n even
   
   
   {
   
   
   public void main(int n)
   
   
   {
   
   
   for(int i=1;i<=n;i++)
   
   
   {
   
   
   if(i%2==0)
   
   
   {
   
   
   even=even+1;
   
   
   }
   
   
   else
   
   
   {
   
   
   odd=odd+1;
   
   
   }
   
   
   System.out.println("sum of even"+even+"sum of odd"+odd);
   
   
   
   }}}

Posted at: Mon Oct 25 18:18:55 2010 (GMT)

From: harshaktgReply 79 of 86Reply
Subject: Contributed Answer/Explanation to Q. 1
   The answer is given below
   The process of wrapping up of data and functions into a single unit is
   called encapsulation

Posted at: Thu Dec 16 02:02:26 2010 (GMT)

From: jam31Reply 80 of 86Reply
Subject: Contributed Answer/Explanation to Q. 1
   the methods under the protective custody of their methods is called
   encapsulation

Posted at: Tue Dec 21 12:39:40 2010 (GMT)

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